// Design
Mobile app design that feels native on every platform
iOS and Android app design that follows platform conventions — not generic templates that feel out of place. HIG for Apple, Material Design 3 for Android, and cross-platform systems that respect both without compromising either.
80+
Apps designed
iOS + Android
Platform expertise
HIG & MD3
Design standards
App Store ready
Screenshot design included
// Specialisations
Mobile design services
From greenfield app design to UX optimisation of live products. We cover the full mobile design lifecycle — research, wireframing, visual design, prototyping, and engineering handoff.
- Platform-native design (iOS HIG + Material Design 3)
- Dark Mode and Light Mode for every project
- Dynamic Type and accessibility annotations
- Component libraries with all states and variants
- App Store and Play Store screenshot design
iOS App Design
Native iPhone and iPad design following Apple HIG.
Android App Design
Material Design 3 for Android phones, tablets, and foldables.
Cross-Platform App Design
Unified design system for iOS and Android from one codebase.
App Interface Design Systems
Token-based design systems for mobile product teams.
Mobile UX Optimization
Evidence-based UX improvements for live mobile apps.
// Standards
Design standards we do not compromise on
Platform native
We follow HIG for iOS and Material Design 3 for Android — using platform conventions that users have internalised, not generic designs that feel foreign.
Every device
iPhone (all sizes), iPad, Android phones, tablets, and foldables — we design for each form factor explicitly, not just scale one layout.
Design systems
Mobile apps need component libraries with all states (default, pressed, disabled, loading, error). We build them alongside the feature screens.
Dark mode always
Dark Mode is a standard expectation on iOS and Android. We design both themes simultaneously, not as an afterthought.
Accessible design
Dynamic Type, VoiceOver/TalkBack, minimum 44×44pt touch targets, and sufficient colour contrast — designed in, not retrofitted.
Store-ready assets
App Store screenshots, feature graphics, and Play Store listings designed alongside the app — not a rushed afterthought before submission.
// Tools
Mobile design toolstack
Design & Prototyping
iOS Platform
Android Platform
// Process
From platform research to App Store handoff
Platform Research
2–3 daysPlatform audit: target iOS/Android versions, minimum SDK requirements, and platform-specific conventions. Competitive app analysis for design benchmarks.
// FAQ
Common questions about mobile app design
Do you design for iOS only, Android only, or both?+
All three options. Some clients need both platforms simultaneously (cross-platform approach). Others start with iOS for App Store and add Android later. We advise based on your user demographics and target platform strategy.
What is the difference between HIG and Material Design?+
Apple Human Interface Guidelines define iOS-native patterns: tab bars, navigation stacks, action sheets, and gesture conventions. Material Design 3 defines Android patterns: navigation rail, FAB, navigation drawer. Each creates a distinctly platform-appropriate experience.
Do your designs include Dark Mode?+
Yes — Dark Mode is designed simultaneously with Light Mode for every iOS and Android project. We do not design light-only and convert at the end.
How do you handle App Store and Play Store submission assets?+
App Store screenshots (up to 10 per device size: 6.7-inch, 5.5-inch, 12.9-inch iPad) and Play Store graphics (feature graphic, screenshots per device type) are designed as part of the engagement.
Can you optimise an existing app's UX without a full redesign?+
Yes — mobile UX optimisation is a separate service. We analyse your app analytics, session recordings, and review data to identify high-impact friction points, then redesign those specific flows.
What React Native/Flutter constraints should I communicate to designers?+
Standard React Native and Flutter components should be familiar to our designers. For significant component library constraints (using Expo, NativeBase, or custom component kits), we review these at kickoff and design within or alongside them.
Ready to design a mobile app users love?
Share your brief and we respond within one business day.